![]() Even in the early stages of design, we talked about how everything in this game should be fun to play a second time. "However, it's more about the player story. "It's a game where the gameplay is definitely in the center, and the story has a bit of a backseat," said Olsson. Planning an escape, he procures resources and uncovers the creepy experiments that have occurred in the facility, including an encounter with a monster known as "The Beast," which lurks throughout the bunker while avoiding the light.Īccording to game director Fredrik Olsson, he stated that he wants The Bunker to be a game that you'll want to play multiple times over, with each run leading to different moments in the "player story." Playing as the French soldier Henri Clement caught in the trenches during a grueling battle, he finds himself in a seemingly abandoned bunker's infirmary, with little memory of what occurred since the conflict. As is, you could sneak up on them and give them a wedgie if you see them first.Amnesia: The Bunker takes place during the height of World War 1. Maybe the running away style will get more tense later on if the monsters didn't have extreme ADD, blindness, and hearing disorders. Welp, I just feel a more gothic mystery type atmosphere than the paranoid-scary one they seemed to be aiming for. Worse still is when I get some v-sync or weird aliasing issues that con me into thinking something that isn't there is and hiding around in a closet for no reason while typing posts like this. Especially when most don't make it obvious that they're gone since you still here ambient walking and growling even though they have long disappeared. I find the monster aspect the least engaging since I spend most of the time hiding until enough arbitraty time passes for them to go away. The alone in the dark style snippets keep me wanting to know more and the game's just plain fun in an adventure sense. Personally, I don't find this game scary, I'm enjoying the puzzle solving, plot, and light/dark sanity mechanic much more than the horror aspect. I'd be mre cautious and on edge if I felt they might be lurking around everywhere. Their indistinquishing effects are what caused the reckeless behavior in the first place. Even the motion blur/static effect seems to be mostly due to low sanity than any nearby threats. Still can't distinquish them from just plain ambience effects of growling and walking until I get a screen shaking scream out of them. Then he just went up and decided the jig was up and disappeared. Even busted down my closed door with barrels stacked behind it, but luckily didn't bother to come in and take a look. ![]() He gave a loud shriek while I took off running back the way I came. I'm running back to the black hall and he's right at the top of the steps (where you blow up the blocked path) whilst I'm running straight at him in a brightly lit room thinking no one would be there. I saw him initially, but thought he'd disappeared after hiding a bit. Yeah, just dealt with a nasty one in the storage area. I know this game is supposed to be about paranoia and all, but I'd at least like to pretend I'm being stealthy rather than just ducking behind some crates when I randomly come across something.Īlso, what's with the pink gloop, it's basically the only thing that I regularly encounter that hurts me. The games fun and find myself diong lots of exploring, but it's kind of taking the fear from the game when despite hearing growls and footsteps emmanating from some room and thinking I should avoid it, I just walk in and 99% there is nothing. The few times I have encountered something it is out of the blue: open a door to a new area, and bam some guy is standing there doing nothing in the room. I thought growls might be a sign, but felt foolish hiding in a closest when nothing ever came. Spoiler: Just played past that part where you have to hop on boxes and run from some underwater monster.īefore that though, I'd hear footsteps and things like that coming from obviously fake locations, like outside windows and things of that nature so I just ignore them. ![]()
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